function doo2m(obj,m,p) 
{
	//alert(m);
	if(m==0) setTimeout("menu(obj,m,p)", 2000);
	else menu(obj,m,p);
}

function doom(obj,m,p)
{
	d=document.getElementById(obj);
	if(!d) return false;
	
	var display="none", parent="parentOut";
	//g=new Array();
	switch(m)
	{
		case 0: 
			parent="parentOut";
			display='none';
		break;
		case 1:
			parent="parentOver";
			display='block';
		break;
	}
	document.getElementById(obj).style.display=display
	p.className=parent;	
}